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Turn on the ios update after the build is not how to do

Time:09-16

Do have bosses know unity package on the ios update after the build is not to know

CodePudding user response:

Questions to one of solving the problem of certificate of the first is to look at it

CodePudding user response:

refer to the second floor qq_22400179 response:
questions one by one to solve the problem of certificate of the first is to see
good thank you, finally decided to do it again in the android

CodePudding user response:

This is recorded in the taoyuan fuses iconic server lua scripts, want to know how the written script and the client pass!

Here is probably what consciousness, analysis before, but I didn't understand, I a small white, please kindly answer, thank!!!

TInstanceNPC=
{
OnConvStart=function (pNpcBase pPlayer)
The local strParam="2; 3; ";
PNpcBase: SendNpcConvFunctionalNtf (strParam pPlayer, 1, "");
1
-1
-End,

OnConvProceedDialog=function (pNpcBase pPlayer, iDialogId)
The local strParam="";
PNpcBase: SendNpcConvDialogNtf (pPlayer iDialogId, strParam);
PPlayer. M_NpcConvConext: SetDialogCtx (iDialogId);
PPlayer: OnLogicEventNpcConvOkInternal (pNpcBase m_iNpcId iDialogId)
End,

OnConvDialogChoose=function (pNpcBase pPlayer, iChoice)

The local iCurrentDialog=pPlayer. M_NpcConvConext: GetDialogId ();
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 1 -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
If iCurrentDialog==1 then
If iChoice==0 then
1
-The local strParam="";
PNpcBase: SendNpcConvDialogNtf (pPlayer, 2, strParam);
PPlayer. M_NpcConvConext: SetDialogCtx (2);
Elseif iChoice==1 then

2 then elseif iChoice==
The local strParam="";
PNpcBase: SendNpcConvDialogNtf (pPlayer, 16, strParam);
PPlayer. M_NpcConvConext: SetDialogCtx (16);
Elseif iChoice==3 then
PPlayer. M_NpcConvConext: SetCharBindingPoint (1, 1);
The else
1
-PPlayer: OnNpcConvTerminateByServerInternal ();
End
End
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
If iCurrentDialog==2 then
If iChoice==0 then
1
-The local strParam="";
PNpcBase: SendNpcConvDialogNtf (pPlayer, 1, strParam);
PPlayer. M_NpcConvConext: SetDialogCtx (1);
The else
1
-PPlayer: OnNpcConvTerminateByServerInternal ();
End
End
1
--

-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
If iCurrentDialog==16 then
If iChoice==1 then
PPlayer: OnLogicEventNpcConvOkInternal 16th (1);
The else
1
-PPlayer: OnNpcConvTerminateByServerInternal ();
End
End
End
};

CodePudding user response:

Own answer, will update xcode
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