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Unity3D screen synchronization issues

Time:09-16

Now there are two screen should be displayed together a complete picture
The two respectively belong to two computer screen
I try to 2 camera images for Mosaic, Mosaic picture is complete
But the picture moves two screen images are not synchronized, two images are delayed
I now synchronization scheme is to a as a server, such as location information in real time sent to another machine
Another machine after receive updated position
LAN communications, network delay is very low, and the data quantity is not big, why two images have significant delay?
Do you have any good synchronization scheme? Or a third party plug-in can support this function?

CodePudding user response:

This kind of circumstance should use a computer, connect two monitors, Unity directly press joining together after the resolution of the production project,
Multiple machines, no matter what you use synchronization, there must be delay,, different display different machines, typically used to display the same content (screen)

CodePudding user response:

To ask more host screen frame synchronization

CodePudding user response:

You have two computers is synchronous broadcast video? Or what?
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