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64 il2cpp unity2018 packaging error

Time:09-16



Please answer!
Unity. IL2CPP. Building. BuilderFailedException: D: \ Bird \ NewClient_Publish \ Temp \ StagingArea \ IL2CPP \ il2cppOutput \ Bulk_UnityEngine Purchasing_0. CPP: 7508:34: error: no matching function for the call to 'List_1_GetEnumerator_m816315209'
Enumerator_t2146457487 L_7=List_1_GetEnumerator_m816315209 (((JsonArray_t3708654325 *) CastclassClass ((RuntimeObject *) L_6 JsonArray_t3708654325_il2cpp_TypeInfo_var)),/* hidden argument */List_1_GetEnumerator_m816315209_RuntimeMethod_var);
^ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
D: \ Bird \ NewClient_Publish \ Temp \ StagingArea \ Il2Cpp \ il2cppOutput \ Bulk_UnityEngine Purchasing_0. CPP: 6344-32: note: candidate function not viable: no known conversion from 'JsonArray_t3708654325 *' to 'List_1_t257213610 *' argument for 1 st
The inline Enumerator_t2146457487 List_1_GetEnumerator_m816315209 (List_1_t257213610 * __this, const RuntimeMethod * method)

CodePudding user response:

I 64, this problem is in the packaging Il2Cpp scripts when triggered, ultimately no problem, should be pay the script with Google local engineering problems with (because I delete Google pay, no problem), I changed back the Unity 2017.4.24 f1 (64 - bit) that, for a long time, well packaged and inclusions can pay out 64 (whole tried 10 version), heart tired, now engineering can't delete, good compression to save, not afraid of one thousand suddenly,

CodePudding user response:

Ok, I found the reason, it is the problem of the NDK, because before accidentally delete something, I have to download the NDK, in JDK, during the compilation of more than a few times, repeatedly, the problem is not easy to find, I also changed a lot of version just know, repeated operation: cancel, open, allowing operation, has been operating this three steps, mainly is the apple after the system upgrade for increased security requirements,
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