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The Unity of material, the roughness of texture in which parameters?

Time:09-22

The Unity of the material, if you need to stick the color map, normal maps and roughness of texture are put parameters inside?
Now I already know the color mapping, in Albedo, the Normal Map in the Normal Map, do not know is not correct?

CodePudding user response:

Depends on the specific shader

CodePudding user response:

3.0 1.03.125 MSXML2. XMLHTTP.
Eldest brother, 2 l, can you help me to solve this problem?
Online etc.

CodePudding user response:

Shader is Standard type

CodePudding user response:

reference qq_31385799 reply: 3/f
Shader type is Standard

That's no problem!

CodePudding user response:

I now think Matallic parameter is the roughness map, because you can adjust the smoothness (smothness), don't know whether it is right

CodePudding user response:

reference 5 floor qq_31385799 reply:
I think Matallic parameters is roughness map now, because you can adjust the smoothness (smothness), do not know whether the correct

This kind of question, you should go to the help document rather than in this question: https://docs.unity3d.com/Manual/StandardShaderMetallicVsSpecular.html

CodePudding user response:


Default material can post smoothness map, should not only make a smoothness map alone, and should have the smoothness attached in the form of transparency channel into the degree of reflectivity or metal texture, as for attached into which one, can choose in Unity,

CodePudding user response:

Normal mapping is in the Normal Map
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