Animation action StateMachineBehaviour is an abstract class, it is necessary to rewrite the method can be operated for animation
I want to be a handle to a thing on the model, then the function of the model to do animation
The idea is
1. By manipulating the collision body contact events, handle to the object
2. The object after the collision of the body and the model of collision body contact, loosen the handle the trigger model began to do animation
But now has been handle operation, enter the collision events, and between animation operation events don't know how to use it,,,
CodePudding user response:
Anyone have any ideas,,
CodePudding user response:
My own solution,,CodePudding user response:
Hello, I also have this problem, I want to do is open a door with handle to push objects and perform the animation of this effect, like let's take the elevator at ordinary times, a button the elevator door opened, and could you tell me how do you achieve, hope told!