But Cinima4D texture of export fang binxing model still cannot properly imported unity3D,
Excuse me, how to correct the Cinema4D model import into Unity3D?
CodePudding user response:
Unity3d a material and a texture must be on their own shader or custom shader is loaded into the material and then sampling to implement the corresponding map textureThe generated model derived from the third party tools fang binxing can export its vertex information (position, normal, UV) + skinned mesh animation is enough
The other is to make the game procedure to achieve the effect of the corresponding
Some effects in the present is fixed on a mobile device, so the general modeling using only the self-luminous material is enough to do that I can guarantee the game with modeling results are basically identical