import javax.swing.*;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JFrame;
import javax.swing.border.BevelBorder;
public class Cliente extends JPanel {
private JButton adelanteButton;
private JButton undoButton;
private JPanel panel1;
private JPanel panelDibujo;
private Rectangulo rectangulo = new Rectangulo();
Originator originator;
Caretaker caretaker;
public static void main(String[] args) {
JFrame.setDefaultLookAndFeelDecorated(true);
JFrame frame = new JFrame("Patron Memento");
Cliente cliente = new Cliente();
frame.setContentPane(cliente.panel1);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setVisible(true);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
for (Memento m : caretaker.history) {
System.out.println("forcitooooooo");
dibujar(m.getState(), Color.GREEN);
}
}
public Cliente() {
caretaker = new Caretaker();
originator = new Originator();
createUIComponents();
undoButton.addActionListener(e -> {
caretaker.anterior();
panelDibujo.repaint();
});
panelDibujo.setBackground(Color.WHITE);
panelDibujo.setBorder(BorderFactory.createBevelBorder(BevelBorder.RAISED));
panelDibujo.addMouseListener(new MouseAdapter() {
@Override
public void mousePressed(MouseEvent e) {
MousePressedEvent(e);
}
@Override
public void mouseReleased(MouseEvent e) {
MouseReleasedEvent(e);
}
});
}
private void createUIComponents() {
}
private void MousePressedEvent(MouseEvent e){
rectangulo.setX1(e.getX());
rectangulo.setY1(e.getY());
}
private void MouseReleasedEvent(MouseEvent e){
rectangulo.setX2(e.getX());
rectangulo.setY2(e.getY());
originator.setState(rectangulo);
dibujar(rectangulo, Color.orange);
caretaker.addMemento(originator.CreateMemento());
rectangulo = new Rectangulo();
}
public void dibujar(Rectangulo r, Color c) {
Graphics g = panelDibujo.getGraphics();
g.setColor(c);
g.drawRect(r.getX1(), r.getY1(), r.getX2() - r.getX1(), r.getY2() - r.getY1());
g.dispose();
}
}
Hello i am applying the memento pattern by using a jpanel and drawing some rectangles inside, right now my code is working fine about drawing with the mouse events, but the issue is when i try to undo. My logic so far is clear the jpanel and redo all the rectangles minus the last one. But after clearing my jpanel is not drawing again :( can someone help me to fix it? thank you
Caretaker.java
import javax.swing.*;
import java.awt.*;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.Stack;
public class Caretaker {
LinkedList<Memento> history;
int indice;
public Caretaker(){
history = new LinkedList<>();
indice = 0;
}
void addMemento(Memento m){
if (history.size() == indice || history.isEmpty()){
indice ;
history.add(m);
}else {
indice = history.size()-1;
history.subList(indice 1, history.size()).clear();
}
}
Memento anterior(){
if (history.size() > 0){
indice--;
return history.removeLast();
}
JOptionPane.showMessageDialog(null, "No hay mas wey!");
return null;
}
Memento siguiente(){
if (indice < history.size() 1){
indice ;
return history.get(indice 1);
}
JOptionPane.showMessageDialog(null, "No hay mas wey!");
return null;
}
public void redibujar(JPanel f){
Graphics g = f.getGraphics();
for (Memento m: history) {
g.drawRect(m.getState().getX1(), m.getState().getY1(), m.getState().getX2() - m.getState().getX1(), m.getState().getY2() - m.getState().getY1());
g.dispose();
}
}
public void clear(){
history.clear();
indice = 0;
}
}
Memento.java
public class Memento {
Rectangulo state;
/*
Constructor, unica manera de mandar/crear/guardar los datos
*/
public Memento(Rectangulo state) {
this.state = state;
}
public Memento(){
state = new Rectangulo();
}
Rectangulo getState(){
return state;
}
}
Originator.java
public class Originator {
Rectangulo state;
public void setState(Rectangulo rectangulo){
this.state = rectangulo;
}
public Memento CreateMemento(){
return new Memento(state);
}
public void setMemento(Memento m) {
setState(m.getState());
}
}
Rectangulo.java
import java.awt.*;
public class Rectangulo {
private int x1;
private int x2;
private int y1;
private int y2;
Rectangulo(){
}
public Rectangulo(int x1, int x2, int y1, int y2) {
this.x1 = x1;
this.x2 = x2;
this.y1 = y1;
this.y2 = y2;
}
public int getX1() {
return x1;
}
public void setX1(int x1) {
this.x1 = x1;
}
public int getX2() {
return x2;
}
public void setX2(int x2) {
this.x2 = x2;
}
public int getY1() {
return y1;
}
public void setY1(int y1) {
this.y1 = y1;
}
public int getY2() {
return y2;
}
public void setY2(int y2) {
this.y2 = y2;
}
public void draw(Graphics g){
g.setColor(Color.orange);
g.drawRect(this.getX1(), this.getY1(), this.getX2() - this.getX1(), this.getY2() - this.getY1());
}
}
CodePudding user response:
Again, you're not drawing correctly. You are trying to render using a JPanel, cliente, that is never added to the GUI, and you're trying to use a Graphics object that is extracted from this unrendered component, making the Graphics object thus obtained short-lived and unstable.
Instead, do all drawing in the paintComponent method. You can use a BufferedImage and draw that in paintComponent if desired, especially if you want images with objects that show different colors, or you can use your List (here a LinkedList, but ArrayList will work) and draw in paintComponent. For instance, something simple like:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.event.*;
import java.util.ArrayList;
import java.util.List;
import javax.swing.*;
public class Cliente2 extends JPanel {
private static final int BI_WIDTH = 800;
private static final int BI_HEIGHT = 650;
private Rectangle drawingRect = null;
// private java.util.List<Rectangulo> rectangulos = new ArrayList<>();
List<Rectangulo2> rectangulos = new ArrayList<>();
private JButton clearBtn = new JButton("Clear");
public Cliente2() {
setBackground(Color.WHITE);
MyMouse myMouse = new MyMouse();
addMouseListener(myMouse);
addMouseMotionListener(myMouse);
clearBtn.addActionListener(e -> clear());
add(clearBtn);
}
private void clear() {
rectangulos.clear();
repaint();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(BI_WIDTH, BI_HEIGHT);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
if (drawingRect != null) {
g2.setColor(Color.LIGHT_GRAY);
g2.draw(drawingRect);
}
for (Rectangulo2 rectangulo : rectangulos) {
rectangulo.draw(g2);
}
}
private class MyMouse extends MouseAdapter {
private Point p0;
@Override
public void mousePressed(MouseEvent e) {
p0 = e.getPoint();
}
@Override
public void mouseDragged(MouseEvent e) {
drawingRect = createDrawingRect(e);
repaint();
}
private Rectangle createDrawingRect(MouseEvent e) {
Point p1 = e.getPoint();
int x = Math.min(p0.x, p1.x);
int y = Math.min(p0.y, p1.y);
int width = Math.abs(p0.x - p1.x);
int height = Math.abs(p0.y - p1.y);
return new Rectangle(x, y, width, height);
}
@Override
public void mouseReleased(MouseEvent e) {
// lets create some random colors:
float hue = (float) Math.random();
float brightness = (float) Math.random();
Color color = Color.getHSBColor(hue, 1f, brightness);
Rectangulo2 rectangulo = new Rectangulo2(color, p0, e.getPoint());
rectangulos.add(rectangulo);
drawingRect = null;
repaint();
}
}
public static void main(String[] args) {
JFrame.setDefaultLookAndFeelDecorated(true);
JFrame frame = new JFrame("Patron Memento");
// Cliente cliente = new Cliente();
// frame.setContentPane(cliente.panel1);
frame.add(new Cliente2());
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setVisible(true);
}
}
class Rectangulo2 {
private static final Stroke STROKE = new BasicStroke(3f);
private Color color;
private Point p0, p1;
public Rectangulo2() {
}
public Rectangulo2(Color color, Point p0, Point p1) {
super();
this.color = color;
this.p0 = p0;
this.p1 = p1;
}
public Color getColor() {
return color;
}
public Point getP0() {
return p0;
}
public Point getP1() {
return p1;
}
public void draw(Graphics g) {
Graphics2D g2 = (Graphics2D) g.create();
g2.setColor(color);
int x = Math.min(p0.x, p1.x);
int y = Math.min(p0.y, p1.y);
int width = Math.abs(p0.x - p1.x);
int height = Math.abs(p0.y - p1.y);
g2.fillRect(x, y, width, height);
g2.setStroke(STROKE);
g2.setColor(Color.BLACK);
g2.drawRect(x, y, width, height);
g2.dispose();
}
}