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The best way and basic materials - basic on3dmax use dictionaries

Time:09-23

Moving picture: hold down the mouse wheel button move the mouse in the

Moving scenes fine-tuning: first press the keyboard "write", then press the keyboard "please" and "->" about fine-tuning, hold down the "Shift" don't put up and down according to "write" and "left" fine-tuning,


Zoom: the mouse wheel button

Zoom picture fine-tuning: press on the keyboard directly to the "write" and "left" key,


View real material: click on the left upper corner of the window shows "[chiaroscuro]," in the menu, select the "real",

Material: preview objects in the material editor, click the "display material in viewport" button or the mouse the left key press "display material in viewport" button, on the select button, select the "display contrast material", which is on the left side of the button,

Preview the real material: in the material editor, mouse the left key press and hold the "display material in viewport" button, on the select button to select "show real material", which is on the right side of the button,

Bump map: material editor - map check "bump map" in choosing a bump map file path, after the map is used to create 3 d effect in plane, only by changing the map to reach the three-dimensional effect, not change the polygon shape,


Moving object: right-click command or tool bar movement after dragging the mouse button after selected objects

Replication objects: right-click copy command or moving object in a state of holding down the "shift" and drag the mouse keyboard

Rotating object: choose right or shortcut bar "rotation" quick rotation or toolbar button,

Scaling objects: choose right or shortcut bar "scaling" or quick zoom toolbar button,

Temporarily hide objects: right click on the "hide the object" after the selected objects,

Show hidden object: right click on the "cancel all hidden" or "unhide" name,

Inversion of objects: the menu bar - tools - select the "mirror" command or direct quick "mirror image" button in the toolbar point,


Open operation: an object will be moved into another object selection will open after the polygon, in turn, click "create" - "composite object" - "Boolean" - "pick up the object B manipulation", click on the open polygon shape,

Merge objects: the modified polygon choose "edit polygon", in "graphite tools" choose "additional", click on the polygon to be combined,

Alignment edges: click on the object in the tools menu or toolbar after select "alignment" commands, click to align objects,

Align objects as a whole: use the capture

Line increase vertex: right-click to choose "refinement", in the modification in the place where you need to add click would add, otherwise "refinement connection" to add [point right-click in the add connection is established between the lines of]

Add a new line in line: in the sample line modification right-click to choose "create line", [lines to the newly created with the original will be treated as a whole]

Right Angle the lines: hold down the "shift" key to paint,

Drawing undo steps: press the "back" (please) back the delete button,

Intercept part: object can be part of the cloth, the method will not need to remove, [if the original object need to intercept] after complex

Merge vertices: two or more vertices to coincide, then right-click to choose "target welding",

Delete vertex: selected vertices right click "remove", after her [edit column also have corresponding options]

Sealing polygon: will open polygon sealing can choose "edit polygon" - choose "border" - "the seal",

Remove the seam: choose the vertex or edge seams, in the "edit polygon" or modifier selected "target welding",

Smooth edges: selected to smooth edge or corner, in the "edit polygon" or modifier selected "corner cut" by adjusting the "Angle" and "edge" to adjust the Angle of cutting effect,

Map: toolbars point "material editor", check the "map" column "reflection" in the "map type" column after click on the button to choose "bitmap" join the map (path) does not support Chinese, material of the ball will drag to map objects,

Real-time display map effect: open the material editor, click on the "shown in the viewport standard map" button (the ninth button),

Narrated map: the map is completed to join "UVW map" modifier can,

Create shield surface body: use "bend modifier" adjust the X axis "Angle", and then modify the Y axis "direction" is 90 degrees to adjust Y "Angle",

Add the background image: toolbar - "viewport background" - "viewport background (B)... "-" file "option to add a background,

Can modify polygons: use the edit poly modifier,

Modify spline line: use the edit spline line modifier can,









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