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U3D user coordinate transformation into the world coordinates
The question now, is the user coordinate the world coordinates of its own, known users turn to the world coordinate system, there are only two angles, PI/2 and 3 * PI/2, user ahead of PI/2, back to 3 * PI/2, strives for the conversion of specific methods or functions, such as matrix, the four elements such as content, implementation and U3D conversion function is consistent, the transform. The position; Consistent,