Excuse me everybody, usually in the game application of better maintenance and scalability will be scripted, but Unity development using c # and JavaScript is a scripting language, don't know Unity is commonly used in developing large game is how to do? Directly in c # or JS, still can define your own scripting language, using c # to achieve the interpreter?
CodePudding user response:
Js don't know, just c # write a script, and then to the object binding script, just run, unity threshold is very low, it's not that complicated, if you want to joint vs directly under a Visual Studio 2013 Tools for unity, very convenient to use vs to edit scripts, can even in vs breakpoint debugging,