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DirectX9 always appeared in the model of distance in the shadows

Time:09-24


[above] farthest from the the

[a little closer]

[close to a certain extent without]
Is so dark, the farther from the shadow, the more obvious, close to a certain degree and the distance of the first figure would be about 80.0 f,
I opened the depth buffer, multiple sampling,

In addition to the sawtooth, and these models are no map

CodePudding user response:

1, confirm the model correct (if there are two overlapping surface in the depth buffer for 16 bit Z flashing)
2, sets the depth buffer to 32-bit try,
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