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Tencent's 3 d martial arts game characters clothes what algorithm is real-time flapping?
Time:09-24
Recently very eye on 3 d martial arts game, but I don't know what is inside the character's clothes flapping real-time algorithm implementation?
CodePudding user response:
There are two ways to achieve
CodePudding user response:
Nine times out of ten is made animation art, and write down the vertex shader of mobile, in comparison, the animation will be more natural
CodePudding user response:
Next-gen game has the function of the fabric, tencent tianya moon knife with PhysX physics plug-ins
CodePudding user response:
Upstairs + 1 If you don't consider the n physx function of graphics, oneself use shader, art can also, all graphics can be run, is the trouble,
CodePudding user response:
Simple animation
CodePudding user response:
Animation is not random elements, are fixed, the cost is less, if the code is used to implement, more natural, but the cost is larger, some still need the support of the graphics card,
CodePudding user response:
3 d game is to use to be 2 d game art
CodePudding user response:
In the current implementation of cloth animation in the game, can generally there are two ways, first, real-time calculated, the second, good first, then when using, using the first way of tianya moon knife, can view the catalogue have APEX_ * * * DLL, development kit is the release of the documents, the second example to xianjian 5 clothes for the role of action, this approach generally used to simulate the skeleton, sometimes is like, real-time cloth roughly example can see http://download.csdn.net/detail/ljb1672/8356563,