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Tencent's 3 d martial arts game characters clothes what algorithm is real-time flapping?

Time:09-24

Recently very eye on 3 d martial arts game, but I don't know what is inside the character's clothes flapping real-time algorithm implementation?

CodePudding user response:

There are two ways to achieve

CodePudding user response:

Nine times out of ten is made animation art, and write down the vertex shader of mobile, in comparison, the animation will be more natural

CodePudding user response:

Next-gen game has the function of the fabric, tencent tianya moon knife with PhysX physics plug-ins

CodePudding user response:

Upstairs + 1
If you don't consider the n physx function of graphics, oneself use shader, art can also, all graphics can be run, is the trouble,

CodePudding user response:

Simple animation

CodePudding user response:

Animation is not random elements, are fixed, the cost is less, if the code is used to implement, more natural, but the cost is larger, some still need the support of the graphics card,

CodePudding user response:

3 d game is to use to be
2 d game art

CodePudding user response:

In the current implementation of cloth animation in the game, can generally there are two ways, first, real-time calculated, the second, good first, then when using, using the first way of tianya moon knife, can view the catalogue have APEX_ * * * DLL, development kit is the release of the documents, the second example to xianjian 5 clothes for the role of action, this approach generally used to simulate the skeleton, sometimes is like, real-time cloth roughly example can see http://download.csdn.net/detail/ljb1672/8356563,

CodePudding user response:

refer to the eighth floor ljb1672 response:
in the current implementation of cloth animation in the game, can generally there are two ways, first, real-time calculated, the second, good first, then when using, using the first way of tianya moon knife, can view the catalogue have APEX_ * * * DLL, development kit is the release of the documents, the second example to xianjian 5 clothes for the role of action, this approach generally used to simulate the skeleton, sometimes is like, real-time cloth roughly example can see http://download.csdn.net/detail/ljb1672/8356563,

Any famous algorithm for real-time computing?

CodePudding user response:

Again to complement, the real-time simulation, no unified algorithm basically to simulation based on the theorem of physics, in addition to the direction of the computer graphics is another physical simulation (study abroad), but there are few domestic college classes, as though she did not have similar courses zhejiang university (some stick down)

CodePudding user response:

So, tencent game engine is quite severe

CodePudding user response:

references to the tenth floor ljb1672 response:
again to complement, the real-time simulation, no unified algorithm basically to simulation based on the theorem of physics, in addition to the direction of the computer graphics is another physical simulation (study abroad), but domestic few dare to classes in university, zhejiang university seem to also have no similar courses (or stick)


Intel has 2 article is algorithm simulation of the fabric, seems to be used differential equation of differential equations
https://software.intel.com/en-us/articles/simulating-cloth-for-3d-games
https://software.intel.com/en-us/articles/soa-cloth-simulation-with-256-bit-intel-advanced-vector-extensions-intel-avx

CodePudding user response:

Probably is cloth,
But according to the above said with art is more directly save resources, people should not be too card

CodePudding user response:

Is mostly 2 d animation, graphic or major,

CodePudding user response:

Is a dynamic script, will make the model will do

CodePudding user response:

reference 15 floor avi9111 response:
is a dynamic script, will make the model can do

This clothes is fluttering with the wind, not regulation mode

CodePudding user response:

reference 16 floor kernelkoder response:
Quote: reference 15 floor avi9111 response:

Is a dynamic script, will make the model can do

This clothes is fluttering with the wind, not regulation mode


The people here are not to make the game to game bull, U3D treasure dian such as BBS and see to know
U3D is now very mature, the finished product is not generally more
Did not do before the game, I think the water is hard to do, what a realistic island Jones, the water, the seagulls full, judging whether to each island edge, to make water, rivers, one should do it, that's not a lot of work
Actually very simple
And the children play as simple sediment
Model is built, the topographical height,
Then it is ok to pour water inside a script, is the level of control, the natural from high to is located in the left, encounter rock produce spray to
But all have to understand the engine, understand the script
Think it's no use, do you know, everything is under control, the creator, that's great, I found the original intention of writing software depends on and
(clothes is 3 d, there is real, not a PHOTOSHOP, not graphic design, have the volume, can and the wind collision, nature is in the wind, but when modeling parameters to set up good,,,, don't understand to ask, don't blind to think, not good)

CodePudding user response:

reference qq18052887 reply: 3/f
next-gen game has the function of the fabric, tianya moon sword and tencent are physical plug-in PhysX

This reply is

CodePudding user response:

U3D engine has this kind of qualitative material, cloth
Now drifting with the wind effect of fabric are engine basic attribute,

CodePudding user response:

references the 19th floor lovesmiles response:
U3D engine has this kind of qualitative material, cloth
Now drifting with the wind effect of fabric are engine properties, the basis of

This game is tencent's own research and development of quicksilver engine development, I want to know the specific algorithm implementation
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