Home > other >  The unity of the terrain shadow
The unity of the terrain shadow

Time:09-25

When I was in unity used to own Terrain, the distant scenery always wait until after role near to show that even after adjusting for detailed distance, feel very distortion, but after I download a DEMO online, found that it is to use a blue shadows to mask the distant scenery, how is this done?

CodePudding user response:

CodePudding user response:

This is fog (fog), under 20 panel has a fog, can set the color and density after opening
  • Related