I need to crop an image to a circle in my Xamarin app. This is platform-dependent, so it'd have to use the UIKit.
I've found the following Swift code (credit Cut a UIImage into a circle):
extension UIImage {
var isPortrait: Bool { size.height > size.width }
var isLandscape: Bool { size.width > size.height }
var breadth: CGFloat { min(size.width, size.height) }
var breadthSize: CGSize { .init(width: breadth, height: breadth) }
var breadthRect: CGRect { .init(origin: .zero, size: breadthSize) }
var circleMasked: UIImage? {
guard let cgImage = cgImage?
.cropping(to: .init(origin: .init(x: isLandscape ? ((size.width-size.height)/2).rounded(.down) : 0,
y: isPortrait ? ((size.height-size.width)/2).rounded(.down) : 0),
size: breadthSize)) else { return nil }
let format = imageRendererFormat
format.opaque = false
return UIGraphicsImageRenderer(size: breadthSize, format: format).image { _ in
UIBezierPath(ovalIn: breadthRect).addClip()
UIImage(cgImage: cgImage, scale: format.scale, orientation: imageOrientation)
.draw(in: .init(origin: .zero, size: breadthSize))
}
}
}
Could you help me convert it into UIKit C#?
Thanks!
P.S. There were no suggestions, so to the best of my abilities I've put together a version that works. See that below.
CodePudding user response:
There were no suggestions, so to the best of my abilities I've put together a version that works:
public UIImage cropToCircle(UIImage inimg) {
if(null == inimg) return null;
// 1. clip to square:
var length = Math.Min(inimg.Size.Width, inimg.Size.Height);
var x = inimg.Size.Width/2 - length/2;
var y = inimg.Size.Height/2 - length/2;
var cropRect = new CGRect(x, y, length, length);
UIGraphics.BeginImageContextWithOptions(cropRect.Size, false, 0);
var context = UIGraphics.GetCurrentContext();
context.TranslateCTM(0.0f, (float)length);
context.ScaleCTM(1.0f, -1.0f);
context.DrawImage(new RectangleF(0, 0,
(float)length, (float)length), inimg.CGImage);
context.ClipToRect(cropRect);
var croppedImage = UIGraphics.GetImageFromCurrentImageContext();
UIGraphics.EndImageContext();
// 2. clip to cirle
UIImageView imageView = new UIImageView(croppedImage);
var layer = imageView.Layer;
layer.MasksToBounds = true;
layer.CornerRadius =
(nfloat)(Math.Min(imageView.Frame.Height, imageView.Frame.Width)) / 2;
UIGraphics.BeginImageContext(imageView.Bounds.Size);
layer.RenderInContext(UIGraphics.GetCurrentContext());
var circleImg = UIGraphics.GetImageFromCurrentImageContext();
UIGraphics.EndImageContext();
return circleImg;
}
CodePudding user response:
For a circular image I recommend using - FFImageLoading
else trough xaml:
<Image Source="Image">
<Image.Clip>
<EllipseGeometry Center="30,30">
<EllipseGeometry.RadiusX>
<OnPlatform x:TypeArguments="x:Double"
iOS="30"
Android="0"/>
</EllipseGeometry.RadiusX>
<EllipseGeometry.RadiusY>
<OnPlatform x:TypeArguments="x:Double"
iOS="30"
Android="0"/>
</EllipseGeometry.RadiusY>
</EllipseGeometry>
</Image.Clip>
</Image>