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Questions about cocos2d screen adaptation

Time:09-25

It took me five adapter pattern
But the result is the same no change

Auto glview=director - & gt; GetOpenGLView ();
if(! Glview) {
//# if (CC_TARGET_PLATFORM==CC_PLATFORM_WIN32) | | (CC_TARGET_PLATFORM==CC_PLATFORM_MAC) | | (CC_TARGET_PLATFORM==CC_PLATFORM_LINUX)
//glview=GLViewImpl: : createWithRect (" cake ", the Rect (0, 0, designResolutionSize width, designResolutionSize, height));
//# else
Glview=GLViewImpl: : create (" cake ");
//# endif
//glview - & gt; SetFrameSize (720128);
Director - & gt; SetOpenGLView (glview);
Glview - & gt; SetDesignResolutionSize (720, 1280, ResolutionPolicy: : EXACT_FIT);

}

Background is the figure but it shows 720 1280 incomplete
For the solution

CodePudding user response:

setDesignResolutionSize
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