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GDC speech caused discussion: how should Chinese game out of shanzhai circle?
Mary Min (GDC) 2016 in the 2016 game developers conference in "when your game in China is fake you do" to deliver a speech entitled, she says, recently one of the most famous example is the Supercell's new "tribal conflict: the royal war" shanzhai by Chinese manufacturers, imitations see "tribal conflict: the royal war" early test version, spent three weeks is the stronghold of the game UI, value, style, etc, and even spread to as "tribal conflict: the royal war" Android version before China's listed first launched,
According to these, she personally think today launched mobile game, or a global public good start, at the same time, manufacturers of success against bad games means of plagiarism decompiling, also should have corresponding source cryptographic operations,
Can't change environment, had to change yourself, this is the current domestic market environment, the only option for original game makers, players copyright consciousness is low, shanzhai makers crime cost is low, as long as this situation does not change fundamentally, I'm afraid the original game makers can only have been barely tiptoed seek to protect themselves, what do you think?