In this article, I will use Intel's feelings of hand tracking algorithm in the software development kit (SDK) to control the Unity * the location of the 3 d first person controller (FPC) and LookAt, scene the main camera is still contain default FPC standard configuration of scenes, and then respectively on the lower left corner and the lower right corner of the screen to add the second and third camera, left to display can reflect user activity type halo Unity 3 d assets (by Intel feeling 3 d camera resolution), the resolution and will connect to control FPC position and orientation of the default location and LookAt script,
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This series of three articles in the first article, I first installed UnityPro and Intel feelings SDK for environment setup, and insert the Intel feeling 3 d camera Lenovo Ultrabook? Equipment (Intel? Core? I5 processor) Start port, to make yourself familiar with this kind of development environment, I know the feeling the SDK provides an example of Intel, double-click the Intel feeling SDK beta 2014 desktop chart, File Explorer, open the Windows * File is located in the C: \ ProgramData \ Microsoft \ \ Windows Start Menu, designed, Intel? RealSense? SDK 2014, in the directory, I right click on the Intel RealSense SDK Sample Browser file, and then click Run as Administrator, start the demo application Sample Browser interface,The full address: https://software.intel.com/zh-cn/articles/an-intel-realsense-technology-driven-first-person-controller-in-unity-3d
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