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New features in December at the end of the blockbuster | the Unity 2 d conference is now open for re

Time:09-25




On December 17, Unity will be held in Beijing for the first time the Unity 2 d technology and new function conference! At that time, the Unity 2 d core r&d team from Singapore will for the first time in China, for the latest domestic developers share Unity 2 d development capabilities and research and development planning of 2 d function in the future.
Site is more about the Unity 2 d game development new feature of the round table discussion, developers will have the opportunity to develop their own based 2 d games, face to face with the Unity 2 d development experts to investigate the 2 d game development a new direction and the problems encountered in the development process!
In addition to the squad is strong the Unity 2 d research and development team, the event also please to Intel technology ambassador, Mr Tian-qi zhao for participants to share Intel RealSense depth sensors application technology,
Activity time: on December 17, 2015,
Location: Beijing chaoyang district, 93 jianguo road, sofitel wanda grand hotel 7th floor


Strong line-up, a sneak peek!

Paul Tham is the Unity of official 2 d team head of research and development, has 12 years of experience in all kinds of game development, in 2003, he participated in the development of PlayStation 2 game more, and familiar with c + +/MFC and the c # language development, since then, Paul has successively joined Ubisoft game studios (Ubisoft) and legend LucasArts, engaged in AAA PC game development and providing core backend support, Paul Tham to join the Unity in 2013, is mainly responsible for leading the 2 d team development Unity engines in all kinds of 2 d function, and a comprehensive understanding of the Unity 2 d function architecture and various types of 2 d game development technology,

Johaness "Joh" Reuben, current Unity Product Evangelist, has more than 15 years of experience in the field of game development, a former Malaysian GameBrains game development pioneer technology art director, participated in many across multiple platforms game development, at the same time, Joh also in many universities in Malaysia for game development company, the position of lecturer and related information, Joh for research and development in the field of digital art, as well as cross-platform game development has deep attainments, game at the same time he is also committed to research and technology, the interactive development in the field of fine arts

Leo Yaik in the Unity 2 d team is mainly responsible for the next generation of 2 d engine research and development of new features and familiar with Asset Bundle and resource utilization of 2 d game development and transformation, how will live demonstration in this activity to convert HD/SD resources for convenient,


Tsinghua university postdoctoral, specializing in 3 d display technology research, for Intel depth sensing technology and its related application field have in-depth study,

Good content, not to be missed!

Johaness "Joh" Reuben - the latest smart the Unity 2 d tools to create 2 d swim

Leo Yaik - Asset Bundle and resource conversion

Paul Tham - the Unity 2 d the development of new functional roundtable discussion

Tian-qi zhao - Intel RealSense depth sensor technology to share

[b] to understand more about Intel software content, please click: https://software.intel.com/zh-cn/
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