Use cinemachine freelookcamera do a third-person games, lock the function of the enemy to do let the camera, players and enemies in a line ah, now do is to this effect:
Now I do is very simple set of freelookcamera LookAt to lock the target foe, then disable mouse input ban manually adjust the Angle of view, but such a camera with the player's position will not change, will lead to the emergence of the above, the player is not in the middle of field of vision,
Turn a great god can use what method or way of thinking can let the enemy players and video cameras in the same line?