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Unity2D A * Pathfind project plug-in can add real-time obstacle?

Time:09-27

Unity2D A * Pathfind project plug-in can add real-time obstacle? , I'm doing A tower maze, signed with the A * pathfinding plugin, but I don't go after the enemy's become prefabs, and when the enemy came over and I add A temporary obstacles, it still wear in the past, not stopped, for help on how to solve, hee hee,

CodePudding user response:

The position that will be placed a barrier for testing status,

CodePudding user response:

1/f, residual reference both failed Pi response:
the position that will be placed a barrier for state detection,

Bosses, specific to do what operate as the testing status? To validate

CodePudding user response:

Resolved
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