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Do animation layers, the control of hand attack animation layer, the end of the animation how smooth

Time:09-27

The second state has a hand in the attack, in the end is automatically switched to an empty (empty), there is no animation in empty state, so the performance of hand movements into the base layer of hand movements, there is no smooth effect.
I try to execute on the second hand attack state at the end of the day (& gt; 75%), the second weight is reduced, but can only make this period of animation (75% 100%) mixed, finally the effect of instantaneous switching.
Problem: excuse me, how can you put the second movement at the end of the animation is smooth to the base layer.
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