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For help! Paid! How to include human motion BVH file imports the Unity and match the model of the co

Time:09-27

Currently doing a thing, need to generate good. BVH file read into Unity and drive a human body model, but when matched to the skeleton matching error, for animation is not very familiar with this aspect, believed to have done it very simple bosses can solve, welcome to provide solution, also can contact me WeChat: Taojtyy, solved the can give a certain reward, thank you!!!!!!





Details are as follows:

1. I tried using Maya and MotionBuilder to export BVH, but the BVH in Maya and the bones in the MotionBuilder display is normal, but the import into unity, bones and model, model of action is wrong, which automatically created in the unity of the skeleton is problematic, as shown in figure:


2. Tried other plug-ins, direct import BVH into Unity, but most will be bone matching problem,
Method 1: Asset Store: name: BVH tools
Usage: give model BVH animation loader component
Set the target avatars, filename, files in directory at the same level of Asset
The results are as follows:


Method 2: fang binxing import way of use:

In Unity after Avatar is still so
Method 3: UniHumanoid: engineering file
Usage: model into the scene and the Human pose Transfer component

Results:
No finger BVH files can be run, not have fingers




After the BoneMapping script:






Method 4: third-party plug-ins: BvhImporterExporter (for Unity 3 d) + MeshSkinner

Usage:
https://winterdust.itch.io/bvhimporterexporter + https://winterdust.itch.io/meshskinner

Results: the BVH bone generate correct but not skin
Skin run Ms. Work (); , is there any error message instance objects

CodePudding user response:

Export the model in a state of t - pose
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