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Unity import model preview can be seen, not render the scene view, for help.

Time:09-27

Cityengine made model, is used to derive the fang binxing file, import into unity, the model could see very clearly in the preview, but into the scene, you can't see anything, double-click the amplifier, using scale enlarged 1000 times also is what also have no,

The fang binxing file into 3 to export a on3dmax, problems still,

Model is larger when an error: (name) model of A polygon XXX is self - intersecting and has had been discarded.
Thought is the problem, but no error when the model is imported, still can't see in the scene,

Inquire,

CodePudding user response:

Please confirm the model coordinates in the production process, surface, polygon conformed to the specification,

CodePudding user response:

Unity doesn't seem to support more than 6500

CodePudding user response:

refer to the second floor zebintang response:
Unity doesn't seem to support more than 6500

After cutting model to import, not beyond the warning triangles, but still don't show,

CodePudding user response:

From another Angle is too small

CodePudding user response:

reference M, 4/f, follow 忄 response:
change the Angle is too small

I put it the scale of magnified ten thousand times,,

CodePudding user response:

Still need to answer now?

CodePudding user response:

refer to 6th floor Cai - Z reply:
still need to be answered?

Ah, for a long time, CSDN and not many people,
However, if you know the answer, please comment,

CodePudding user response:

Don't know if you will be the case, I have experienced similar, the reason was that the precast body file mesh file is missing, the solution is to select the source file mesh,

CodePudding user response:

refer to the eighth floor Cai - Z reply:
don't know if you will be the case, I encountered a similar, the reason was that the precast body file mesh file is missing, the solution is to select the source file mesh,

Ok, thank you, I checked, mesh does exist, but is not rendered, very strange, may be the format problem,

CodePudding user response:

Likely has a lot of, see whether model normal backwards, see export model of unit, it is best to go to find the model shows that the lowest level
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