In my SpriteKit project I have a boat that I drag left and right to catch items falling from the sky, I would like the boat to look in the direction it's moving, I think I have to change xScale from CGFloat(1) to CGFloat(-1) but I don't know how, any suggestion is appreciated, this is how I handle the boat movement:
class GameScene: SKScene {
var node = SKSpriteNode()
var nodePosition = CGPoint()
var startTouch = CGPoint()
override func didMove(to view: SKView) {
self.anchorPoint = CGPoint(x: 0.5, y: 0.5)
// node set up
node = SKSpriteNode(color: .red, size: CGSize(width: 50, height: 50))
node.position = CGPoint.zero
self.addChild(node)
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch = touches.first
if let location = touch?.location(in: self){
startTouch = location
nodePosition = node.position
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
let touch = touches.first
if let location = touch?.location(in: self){
node.run(SKAction.move(to: CGPoint(x: nodePosition.x location.x - startTouch.x, y: nodePosition.y location.y - startTouch.y), duration: 0.1))
}
}
}
CodePudding user response:
inside touchesMoved
you can use touch.location
and touch.previousLocation
to determine a change in the x position. then if the delta x is positive or negative you can flip your xScale accordingly.
//grab current and previous locations
let touchLoc = touch.location(in: self)
let prevTouchLoc = touch.previousLocation(in: self)
//get deltas and update node position
let deltaX = touchLoc.x - prevTouchLoc.x
let deltaY = touchLoc.y - prevTouchLoc.y
node.position.x = deltaX
node.position.y = deltaY
//set x flip based on delta
node.xScale = deltaX < 0 ? 1 : -1