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Most objects more small don't know, how collider automatically adapt to the size?

Time:09-27

Object becomes big small, don't know how big or small, how collider automatically adapt to the size?
Please give advice or comments,

CodePudding user response:

Change the scaling of the object in general collision body will follow becomes big small, if not, university will object to change first, add the collision body components,
Don't know if you say the adaptive,

When changing the size of the code editor window is can see related data and graphic collision bodies,

CodePudding user response:

I guess you mean collision body adaptive Mesh size? Unity is MeshCollider

CodePudding user response:

https://blog.csdn.net/Delesgues/article/details/87712113
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