Home > other >  The main characters in the game model problem. Hope to have solved the problem of the small white
The main characters in the game model problem. Hope to have solved the problem of the small white

Time:09-28

As a jedi, peace elite the FPS game characters model data are all the same?
Will not do the enemy or teammates a model data, so to come out of voice, allows players to distinguish footsteps are enemies or teammates, under the condition of same position out of voice will have distinction?
Such as teammates footsteps, even if in your side, but listen to very light like sandals to walk, the enemy's footsteps is very thick like boots?

CodePudding user response:

  is there any big, don't abandon 20 points less, I can add

CodePudding user response:

On the character models, there are a few points to distinguish:
(1) surface, this is the most main consideration, the content of the mobile game character model under the background of different demand sides have very big difference, but the character model generally won't appear on the surface of the hundreds of thousands of millions of high precision, FPS game characters of model with , a bump map , highlights and Albedo technology such as low surface high visual performance,
(2) interactive events, the game must be have interactive, events and called events , typically from beginplay function start, after Event tick or other threads, people walk there will be a sound, this is a model of a particular area and ground collision, a collision Event, the Event function or blueprint (mobile game is desperately is UE4 development, blueprint/c + + written together) is written by yourself, you can also let people walk, feet kicked up dust (particle effects technologies - its ), also can leave footprints (delay stickers technology - Deferred Decal ) these are interactive events,
(3) in general, the general performance is people walk, run, squat down stand up actions such as animation ( Animation ), but also injured, shooting action and so on up to thousands of different action, these are rich the player's gaming experience, through 2 d Animation hybrid, montage and Sequence , etc. The game engine based feature to a role,
Other Suggestions to see more UE4 official document, after all is UE4 engine, desperately saw even document directory, also can know what the game specific can use a noun,

CodePudding user response:

refer to the second floor Numdia response:
about character models, there are a few points to distinguish:
(1) surface, this is the most main consideration, the content of the mobile game character model under the background of different demand sides have very big difference, but the character model generally won't appear on the surface of the hundreds of thousands of millions of high precision, FPS game characters of model with , a bump map , highlights and Albedo technology such as low surface high visual performance,
(2) interactive events, the game must be have interactive, events and called events , typically from beginplay function start, after Event tick or other threads, people walk there will be a sound, this is a model of a particular area and ground collision, a collision Event, the Event function or blueprint (mobile game is desperately is UE4 development, blueprint/c + + written together) is written by yourself, you can also let people walk, feet kicked up dust (particle effects technologies - its ), also can leave footprints (delay stickers technology - Deferred Decal ) these are interactive events,
(3) in general, the general performance is people walk, run, squat down stand up actions such as animation ( Animation ), but also injured, shooting action and so on up to thousands of different action, these are rich the player's gaming experience, through 2 d Animation hybrid, montage and Sequence , etc. The game engine based feature to a role,
Other Suggestions to see more UE4 official document, after all is UE4 engine, desperately saw even document directory, also can know what the game specific can use a noun,
thank you,
  • Related