Remember to pack the iOS project must be under the MAC OSX system packaging, otherwise can't use,
Unity3D development world
2. Import the Unity3D project, click File - & gt; Build Setting
And then pop up this page
Then select packaging iOS platform, click play Settings, will pop up a box
In the red box can set the version difference such as
3. Set up parameters we can order the Build And Run
4. This time we can wait a moment, and automatically start the Xcode opens the file. Okay, now you can run,
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CodePudding user response:
????? As can be packaged under Windows system