Remember to pack the iOS project must be under the MAC OSX system packaging, otherwise can't use,

Unity3D development world
2. Import the Unity3D project, click File - & gt; Build Setting

And then pop up this page

Then select packaging iOS platform, click play Settings, will pop up a box

In the red box can set the version difference such as
3. Set up parameters we can order the Build And Run

4. This time we can wait a moment, and automatically start the Xcode opens the file. Okay, now you can run,
welcome to join unity3D discussion group learning 327898766
CodePudding user response:
????? As can be packaged under Windows system