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Cocos2dx design resource problems, which need according to the resolution of the design

Time:09-28

Now on the market have a mobile phone size, resolution is different also, have a 16:9, there were 19.5:9, but also points the Android and apple
Do I need to design a few sets of resources, make the adaptation of existing models,
At the moment, I consider two sets of 16:9, in accordance with the 1334 x750 design,
19.5: but I don't know according to the model resolution to consider the market, if the iphonex x1125 (2436) design, other Android is less than the resolution of 19.5:9 cell phone will have a loss of pixels, (is a pixel lines may show not to come out,,)

CodePudding user response:

Take maximum resolution in proportion to the width to design the
Ensure that all resolutions, resources will not leak air (of course, part of the resource will be cut off) screen
As for the pixel is missing, if you turned off the anti-aliasing?
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