At my course we are getting tasks that always start with filling a random matrix size nxm with random numbers.
I want to create(a library?, a class?) some structure so than any time I want to generate a matrix A I would need just to input the desired size nxm.
In other words, change all this code for something like #include <myrandommatrixgenerator>
.
int n, m;
cout << "Enter number of rows (n): ";
cin >> n;
cout << "Enter number of columns (m): ";
cin >> m;
//matrix b with random numbers
srand(time(NULL));
int max = 9, min = -9;
int *b = new int[n*m];
for (int i = 0; i<n; i )
{
for (int j = 0; j<m; j )
{
b[i*m j] = min ((rand() % max) 1);
}
}
//print matrix b
cout << "\nMatrix b:" << endl;
for (int i = 0; i<n; i )
{
for (int j = 0; j<m; j )
{
cout << setw(5) << b[i*m j];
}
cout << endl;
}
I do not have a broad overview of the possibilities with C , so what is the structure that allow me to do that?
CodePudding user response:
Below is an outline of what you can do to achieve that:
- Define a class e.g.
MyMatrix
. A class can encapsulate data and operations related to it. The class can be placed in separate files (h and cpp). A friendly guide: C Classes and Objects - w3schooles. - This class should use e.g. a
std::vector
to hold the data (better than using raw pointers like in your code). - This class should have public methods for getting the metadata (n,m) and data.
- This class should have a public method, e.g.:
InitRandom(int n, int m)
, to initialize theMyMatrix
object to a matrix size n x m with random values. - In another part of your program you can
#include
your class h file, and then instantiate aMyMatrix
object, and useInitRandom
to do what you need.
You can see here a discussion about implementing a matrix class: https://codereview.stackexchange.com/questions/155811/basic-matrix-class-in-c