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Initialize the accidental collapse, strives for the requested action

Time:09-16

Found that accidental collapse after project launch, stack the following

# 87 Thread
SIGSEGV
SEGV_ACCERR

Game il2cpp: : the vm: : Class: : Init (Il2CppClass *) (1464) Class. CPP:
1 game il2cpp: : the vm: : Object: : NewAllocSpecific (Il2CppClass *) (255) Object. CPP:
2 game il2cpp: : the vm: : Object: : NewAllocSpecific (Il2CppClass *) (255) Object. CPP:
3 game BigInteger_ModPow_m3776562770 (il2cpp - codegen - il2cpp. H: 487)
4 game RSAManaged_EncryptValue_m4149543654 (Bulk_Mono Security_0. CPP: 28233)
5 game PKCS1_Encrypt_v15_m1016948107 (Bulk_mscorlib_0. CPP: 42186)
6 game TlsClientKeyExchange_ProcessCommon_m2327374157 (Bulk_Mono Security_0. CPP: 41)
7 game RecordProtocol_BeginSendRecord_m615249746 (Bulk_Mono Security_0. CPP: 41293)
8 game RecordProtocol_SendRecord_m515492272 (Bulk_Mono Security_0. CPP: 40075)
9 game SslClientStream_OnNegotiateHandshakeCallback_m4211921295 (Bulk_Mono Security_1. CPP: 6937)
10 game SslStreamBase_AsyncHandshakeCallback_m2936782521 (Bulk_Mono Security_1. CPP: 0)
11 game RuntimeInvoker_Void_t1185182177_RuntimeObject (void (*) (), MethodInfo const *, void *, void * *) (35945) Il2CppInvokerTable. CPP:
Vm: 12 game il2cpp: : : Runtime: : Invoke (MethodInfo const *, void *, void * *, Il2CppException * *) (521) the Runtime. CPP:
Vm: 13 game il2cpp: : : ThreadPoolCompartment: : WorkerThreadRunLoop () (ThreadPool. CPP: 838)
14 game il2cpp: : the vm: : WorkerThreadEntryPoint (void *) (ThreadPool. CPP: 917)
15 game il2cpp: : OS: : Thread: : RunWrapper (void *) (169) Thread. CPP:
16 game il2cpp: : OS: : ThreadImpl: : ThreadStartWrapper (void *) (106) ThreadImpl. CPP:
17 libsystem_pthread. Dylib __pthread_body + 132
18 libsystem_pthread. Dylib _pthread_start + 22837406264721460

CodePudding user response:

Unity version 2018.2.13 f1
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