I am very new to JavaScript but have good experience with C and java. For whatever reason my code below will not fill in the array with values other than undefined. I'm trying to simply fill an array with a random set of numbers for a blackjack game
let randomSuite;
let randomNum
let count = 0;
var cards = new Array(56);
window.onload = function main(){
const suites = [
"H",
"D",
"S",
"C"
];
for(let i = 0 ; i < 56 ; i ){
randomNum = (Math.random * 12) 1;
randomSuite = Math.random * 3;
cards.push = randomNum;
console.log(cards[i]);
count ;
}
alert(cards[1]);
}
function hitFunc(){
alert("works " cards[0]);
}
*{
margin: 0;
padding : 0;
font-family: sans-serif;
}
.main{
width: 100%;
height: 100vh;
background-color:black;
}
.img1{
position: relative;
z-index: -1;
margin: 10px auto 20px;
display: block;
width: 75%;
height: 75%;
}
.img2{
position: relative;
z-index: 1;
margin: 10px auto 20px;
display: block;
bottom: 200px;
right: 400px;
width: 7%;
height: 7%;
}
.hitButton {
z-index: 1;
position: relative;
text-align: center;
left: 225px;
bottom: 550px;
}
.center {
display: block;
margin-left: auto;
margin-right: auto;
width: 50%;
color: aliceblue;
object-position: center;
}
Here's what I have. The alerts are used to show that the function is being completed. Any help is appreciated Please leave an explanation as well. This is my first post on stack overflow let me know if there's anyway to improve the quality of my post.
CodePudding user response:
Math.random
is a function; useMath.random()
- Same for
push
, usecards.push(randomNum)
- You were defining an array with 56 spots
new array(56)
but since you're usingpush
you'll need to create an empty array so you're pussing to the desired index. Otherwise, instead ofpush
, just set it on the index:cards[i] = randomNum
- No need for the
count
variable since the loop iterator (i
) has the same value
let randomSuite;
let randomNum
var cards = new Array();
window.onload = function main(){
const suites = [
"H",
"D",
"S",
"C"
];
for(let i = 0 ; i < 56 ; i ){
randomNum = (Math.random() * 12) 1;
randomSuite = Math.random() * 3;
cards.push(randomNum);
}
console.log(cards)
}
*{
margin: 0;
padding : 0;
font-family: sans-serif;
}
.main{
width: 100%;
height: 100vh;
background-color:black;
}
.img1{
position: relative;
z-index: -1;
margin: 10px auto 20px;
display: block;
width: 75%;
height: 75%;
}
.img2{
position: relative;
z-index: 1;
margin: 10px auto 20px;
display: block;
bottom: 200px;
right: 400px;
width: 7%;
height: 7%;
}
.hitButton {
z-index: 1;
position: relative;
text-align: center;
left: 225px;
bottom: 550px;
}
.center {
display: block;
margin-left: auto;
margin-right: auto;
width: 50%;
color: aliceblue;
object-position: center;
}
CodePudding user response:
Change this line: cards.push = randomNum;
to cards[i] = Math.random() * 12 1;
.
You using push and it means that you add a new item to the array.
CodePudding user response:
Call functions with parenthesis
Math.random()
and push()
are functions not variables therefore you need to call them using ()
.
push()
will append to the array
push()
will append a value to the array. You already initialize an array with 10 values. Pushing new values will increase the array size but not add values in the first 10 spots.
const array = new Array(10);
for(let i = 0; i < 10; i ){
array.push(i);
}
console.log(array);
.as-console-wrapper { max-height: 100% !important; top: 0; }
Solution
You should instead use array[i] = value;
to set a value on a given position.
const array = new Array(10);
for(let i = 0; i < 10; i ){
array[i] = i;
}
console.log(array);
.as-console-wrapper { max-height: 100% !important; top: 0; }
If you want to have a more functional way of doing this as is typical for JavaScript you could use map()
:
const array = [...new Array(10)].map((_, index) => index);
console.log(array);
.as-console-wrapper { max-height: 100% !important; top: 0; }