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SignalR connection limits in Azure Web App

Time:05-31

I'm using ASP.NET Core SignalR in one of my ASP.NET Core MVC applications (.NET 6) which is hosted on Azure as a web app.

I'm struggeling to find information on how many concurrent connections my web app can handle before SignalR can't accept more connections.

I know that Azure provides a paid Azure SignalR service for which billing starts at 1000 concurrent connections. Does this indicate that my setup can only work with up to 1000 connections? So far, 400 concurrent connections have worked perfectly.

CodePudding user response:

  • As per the official enter image description here

    • In Azure portal we have a Pricing tier and Features seems to be that is the maximum limit and we have a feature - Autoscale as per the below screenshot.

    enter image description here

    • As far as i know and as per the Azure Portal we can't exceed more than 1000 connections, but if you want to have more you can raise a Azure feature request as well as Support ticket.

    CodePudding user response:

    There are a few variables in play here, so nobody can tell you "Above X connections in a self-hosted SignalR solution, you need to use a SignalR service." Depending on how your solution is provisioned, one component or another may be the limiting factor.

    For example, the App Service service limits show the maximum number of web sockets per Web App instance. For the Basic tier, it's 350. When you need 351, your options are:

    • Scale up your App Service Plan to Standard or higher.
    • Add an additional instance and use a Redis or Service Bus backplane.
    • Use SignalR service.
    • Disable websockets from SignalR and rely on something like long polling, which is limited by server resources.

    After you go to the Standard service tier and scale out to multiple Web App instances, you can get pretty far hosting SignalR yourself. We've run over 5K concurrently connected clients this way with four Standard S3 instances. Four is a misleading number because we needed the horsepower for other portions of our app, not just SignalR.

    When hosting SignalR yourself, it imposes some constraints and there are various creative ways you can hang yourself. For example, using SignalR netcore, you're required to have an ARR affinity token for a multi-instance environment. That sucks. And I once implemented tight polling reconnect after a connection was closed from the front end. It was fun when our servers went down for over two minutes, came back up, and we had a few thousand web browsers tight polling trying to reconnect. And in the standard tier Web App, it's really hard to get a handle on just what percentage of memory and CPU multiple websocket connections are consuming.

    So after saying all of this, the answer is "it depends on a lot of things." Having done this both ways, I'd go ahead and use SignalR service.

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