Doing a project is moved to FPGA pay to the computation of the unity comes back again the unity, using c # in the unity of the udp socket communication,
Unity in FixedUpdate () to send the original data after receiving the result data, initialize the socket in the start (), but a run unity is jammed,
Receive the socket initialization function, in the Start ()
Socket receiving function, on the FixedUpdate ()
Once play into this
Ask everybody to help, I mainly do the FPGA, the unity and c # just contact soon,