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Unity using the socket in the update receiving procedures

Time:09-30

Doing a project is moved to FPGA pay to the computation of the unity comes back again the unity, using c # in the unity of the udp socket communication,
Unity in FixedUpdate () to send the original data after receiving the result data, initialize the socket in the start (), but a run unity is jammed,


Receive the socket initialization function, in the Start ()


Socket receiving function, on the FixedUpdate ()


Once play into this

Ask everybody to help, I mainly do the FPGA, the unity and c # just contact soon,
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