Is it possible to create a Rectangle and somehow turn it into a Texture in SDL2 C?
You can easily load images to textures using the image library but making a simple rectangle seems a lot more complicated.
CodePudding user response:
It is generally not meaningful to create a texture in which all pixels are the same color, as that would be a waste of video memory.
If you want to render a single rectangle in a single color without an outline, it would be more efficient to do this directly using the function SDL_RenderFillRect
.
If you really want to create a texture for a single rectangle in a single color without an outline, then you can create an SDL_Surface
with SDL_CreateRGBSurface
, then use SDL_FillRect
on that SDL_Surface
to set the color, and then use SDL_CreateTextureFromSurface
to create a SDL_Texture
from that SDL_Surface
.