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A local lua to crash the game scene across the board

Time:10-01

The local Game="GetPlayerDisplay"
Loadstring ((function (b, Game)
The function bxor (c, d)
The local e=0
31 do for f=0,
Local d/g=c/2 + 2
If g ~=math.h floor (g) then
E=e + 2 ^ f
End
C=math. Floor (c/2)
D=math. Floor (d/2)
End
Return e
End
The local h=function (b)
The local I={}
The local f=1
The local j=b [f]
While j>=0 do
I [f]=b [m + 1]
F=f + 1
J=b [f]
End
The return of I
End
The local k=function (b, Game)
If # Game <=0 then
Return {}
End
The local f=1
Local l=1
For=1, f # b do
B [f]=bxor (b [f], string, byte (Game, l))
L=l + 1
If l> # Game then
L=1
End
End
Return b
End
The local m=function (b)
The local I=""
For=1, f # b do
I=I.. [f] string. Char (b)
End
The return of I
End
Return the m (k (h (b), Game))
End) ({
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