const gameBoardWidth = 28;
const gameBoardHeight = 16;
const gameBoardCoordinates = [...Array(gameBoardWidth)].map((e) =>
Array(gameBoardHeight).fill(0),
);
const createCoordinates = () => {
for (x = 0; x < gameBoardWidth * 50; x = 50) {
for (y = 0; y < gameBoardWidth * 50; y = 50) {
gameBoardCoordinates[x][y].x = x;
gameBoardCoordinates[x][y].y = y;
}
}
};
when calling this function gameBoardCoordinates elements always have y:15.
CodePudding user response:
Here is a version that will initialise your coordinates (I reduced the board size to make it more manageable):
const gameBoardWidth = 8;
const gameBoardHeight =
6;
const gameBoardCoordinates = [...Array(gameBoardHeight)].map((e) =>
Array(gameBoardWidth).fill(0),
);
const createCoordinates = () => {
for (y = 0; y < gameBoardHeight; y ) {
for (x = 0; x < gameBoardWidth; x ) {
gameBoardCoordinates[y][x]={x:x*50,y:y*50};
}
}
};
createCoordinates();
console.log(gameBoardCoordinates)