Im trying to access the variable "EnginePower" from the script AeroplaneController
see code below
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Speed : MonoBehaviour
{
public GameObject Aircraft;
public Text SpeedText;
public float FSpeed;
// Update is called once per frame
void Update()
{
FSpeed = Aircraft.GetComponent<AeroplaneController>().EnginePower * 5.714285714285714;
}
}
As you can see, Im setting FSpeed
to be equal to EnginePower
multiplied by 5.714285714285714
But im getting the error The type or namespace name 'AeroplaneController' could not be found (are you missing a using directive or an assembly reference?)
EnginePower
IS public, AeroplaneController is a Unity StandardAssets
script.
CodePudding user response:
AeroplaneController
might be in another namespace
Try using XXXnamespace.AeroplaneController
, or just add a using at the beginning of the code
CodePudding user response:
Adding to what @LafiteCandy said:
Change Aircraft.GetComponent<AeroplaneController>()
to Aircraft.GetComponent<UnityStandardAssets.Vehicles.Aeroplane.AeroplaneController>()