Home > other >  Was done using OpenGL texture mapping, but using Adreno SDK ported to mobile phone side, a portion o
Was done using OpenGL texture mapping, but using Adreno SDK ported to mobile phone side, a portion o

Time:10-04

Was done using OpenGL texture mapping, but using Adreno SDK ported to mobile phone side, a portion of content cannot be mapped (background and some other information can be normal map).

CodePudding user response:

Texture binding part should be make a mistake, you use glGetError confirm location error, this error due to the presence of OpenGL to OpenGLES differences that led to it.
  • Related