CodePudding user response:
You are to do with c + + or do with lua, technology, with the engine is also differentCodePudding user response:
Unity (c #), the Cocos (c + +), Egret (H5), are more likely to use lua do hot, or typescript weak languageCodePudding user response:
Fantasy westward journey 2 d words with the Cocos creatorCodePudding user response:
Cocos creatorCodePudding user response:
CocosCreator,CodePudding user response:
Cocos2d luaCodePudding user response:
https://blog.csdn.net/kybshj/article/details/84624939You take a look at this?
CodePudding user response:
Just out of a domestic new DX game engine, hlcsim downloaded from www.hlcsim.com, a bit badlyCodePudding user response:
To develop better flight game, this game not domestic, with this engine, everything is very simple;CodePudding user response:
Don't use the cocos lua creatorCodePudding user response:
The client cocosThe service side KBE
CodePudding user response:
The client to use lua development is fast, convenient, the service side in c + +, the main communication to deal with, lua can do pseudo 3 d, the Cocos - 2 d drawing under the interface, and the subsequent packaging is what is convenient, hope to adopt,CodePudding user response:
Cocos creator