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O the game engine recommend ~ ~ ~ ~ ~ ~ ~

Time:09-17

Want to ask next, want to have a similar fantasy westward journey of mobile game 2 d turn-based mobile game, you have what game engines recommend?

CodePudding user response:

You are to do with c + + or do with lua, technology, with the engine is also different

CodePudding user response:

Unity (c #), the Cocos (c + +), Egret (H5), are more likely to use lua do hot, or typescript weak language

CodePudding user response:

Fantasy westward journey 2 d words with the Cocos creator

CodePudding user response:

Cocos creator

CodePudding user response:

CocosCreator,

CodePudding user response:

Cocos2d lua

CodePudding user response:

https://blog.csdn.net/kybshj/article/details/84624939
You take a look at this?

CodePudding user response:

Just out of a domestic new DX game engine, hlcsim downloaded from www.hlcsim.com, a bit badly

CodePudding user response:

To develop better flight game, this game not domestic, with this engine, everything is very simple;

CodePudding user response:

Don't use the cocos lua creator

CodePudding user response:

The client cocos
The service side KBE

CodePudding user response:

The client to use lua development is fast, convenient, the service side in c + +, the main communication to deal with, lua can do pseudo 3 d, the Cocos - 2 d drawing under the interface, and the subsequent packaging is what is convenient, hope to adopt,

CodePudding user response:

Cocos creator
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