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How to scale my ball as a child of another object?

Time:09-27

I have a ball as a child of a bowl that will be shot like a slingshot. But when I shoot my ball, my ball looks oval or egg shape. Im trying to scale it to look better like a ball. Any advice how to fix this? I want the ball to still be a child of the bowl tho.

CodePudding user response:

When instantiating the ball, don't instantiate it as the child of the bawl. Instead, instantiate it first in world space, then assign the bawl as a parent. This will prevent scaling issues.

CodePudding user response:

Instead of:

Bowl <-scaled
  - ball

Where ball inherits the scale of the Bowl do this:

Parent
   - bowl <- scaled
   - ball

If you say "but I want the ball to be the child of bowl then I say this:

Bowl
   - bowl mesh <- scaled
   - ball
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