I have a ball as a child of a bowl that will be shot like a slingshot. But when I shoot my ball, my ball looks oval or egg shape. Im trying to scale it to look better like a ball. Any advice how to fix this? I want the ball to still be a child of the bowl tho.
CodePudding user response:
When instantiating the ball, don't instantiate it as the child of the bawl. Instead, instantiate it first in world space, then assign the bawl as a parent. This will prevent scaling issues.
CodePudding user response:
Instead of:
Bowl <-scaled
- ball
Where ball inherits the scale of the Bowl do this:
Parent
- bowl <- scaled
- ball
If you say "but I want the ball to be the child of bowl then I say this:
Bowl
- bowl mesh <- scaled
- ball