I have a Component for an sddm
theme. At the moment I use the theme dark sugar as the base theme. The component looks like the following:
Item {
id: hexagon
property color color:"yellow"
property int radius: 30
//layer.enabled: true
//layer.samples: 8
Shape {
//... Here some Positioning and other Stuff
ShapePath {
//... Here some Options and Pathlines
}
}
}
This works fine, but as soon as I uncomment both layer
settings the component disappears. Does this happen, because I load the component like this:
Pane {
...
Item {
...
MyComponent {
z: 1
}
}
}
Nor the Pane or the Item use layer
but most Components in the Item use the z: 1
property.
CodePudding user response:
As iam_peter says, the default width and height properties of any Item are 0, and layer.enabled sets the size of the offscreen texture to the item size. By default, the scene graph doesn't do any clipping: a child item can populate scene graph nodes outside its parent's bounds. But when you confine the children's rendering to a specific offscreen texture, anything that doesn't fit is clipped. Here's a more interactive example to play with this:
import QtQuick
import QtQuick.Controls
Rectangle {
width: 640
height: 480
Column {
CheckBox {
id: cbLE
text: "layer enabled"
}
Row {
spacing: 6
TextField {
id: widthField
text: layerItem.width
onEditingFinished: layerItem.width = text
}
Label {
text: "x"
anchors.verticalCenter: parent.verticalCenter
}
TextField {
id: heightField
text: layerItem.height
onEditingFinished: layerItem.height = text
}
}
}
Rectangle {
id: layerItem
x: 100; y: 100
border.color: "black"; border.width: 2
layer.enabled: cbLE.checked
Rectangle {
width: 100
height: 100
color: "tomato"
opacity: 0.5
}
Text {
text: "this text will get clipped even when layer size is defined"
}
}
}
You can use renderdoc to see how the rendering is done; for example you can see the texture that is created by enabling the layer.
CodePudding user response:
This is a small reproducible example:
import QtQuick
Window {
width: 640
height: 480
visible: true
title: qsTr("Hello World")
Item {
//width: 200
//height: 200
//layer.enabled: true
Rectangle {
width: 100
height: 100
color: "red"
}
}
}
I suspect that if you don't set a size on the Item
on which you want to enable the layer (layer.enabled: true
), it will have a size of 0. Hence the offscreen buffer has a size of 0.
As a side note, this works without layer, because the clip
property of an Item
by default is set to false. So it won't clip to the bounds of its parent.