Home > other >  The unity3d, moving objects with the extension of time, jitter becomes severe and the speed, the gre
The unity3d, moving objects with the extension of time, jitter becomes severe and the speed, the gre

Time:09-17

The unity3d, moving objects with the extension of time, jitter and slowly, the speed, the greater the jitter appear earlier, why?

CodePudding user response:

You can try the fixUpdate written inside

CodePudding user response:

reference 1st floor qq_44810574 response:
, you can try in fixUpdate write

Tried, but it doesn't work!

CodePudding user response:

You can try: build a cube, a camera, a camera on the cube, the main content on the cube program is a cube. Translate (Vector 3. Speed up * * Time. DeltaTime, space. Se | f), speed 100100, 0100, 00 try, shake, just wait the Time different, more and more shake!

CodePudding user response:

You mean, want the camera to follow the moving object, but an object moves, camera shake, I checked the, may be your camera and object refresh rate is different, lead to shake, you can try to write in LayerUpDate camera follow code, mobile code in FixUpDate writing object,

CodePudding user response:

Tried, no matter use, may not be frequency inconsistent problem

CodePudding user response:

reference 4 floor qq_44810574 response:
what do you mean, want the camera to follow the moving object, but an object moves, camera shake, I checked the, may be your camera and object refresh rate is different, lead to shake, you can try to write in LayerUpDate camera follow code, mobile code in FixUpDate writing object,

Tried, no matter use, may not be frequency inconsistent problem

CodePudding user response:

I also encountered similar problems, I think the relationship with the coordinates of the object, when my plane coordinates of more than 10000, the plane parts there will be a slight shake, coordinates is about more than 50000 aircraft jitter, had had a serious deformation of aircraft parts directly, plane component deformation directly into a crumpled piece of cloth, I set the button to make the plane back to the origin on the left, all the dithering disappeared, but my plane to fly that far, seek help from god

CodePudding user response:

Tried, you see the transform on the inspector panel there, with hints of
Baidu translation is
So don't set the object coordinates is too large, move can not move objects so far, let the background reverse move, the vision is the same

CodePudding user response:

refer to 7th floor weixin_41580662 response:
I also encountered similar problems, I think the relationship with the coordinates of the object, when my plane coordinates of more than 10000, the plane parts there will be a slight shake, coordinates is about more than 50000 aircraft jitter, had had a serious deformation of aircraft parts directly, plane component deformation directly into a crumpled piece of cloth, I set the button to make the plane back to the origin on the left, all the dithering disappeared, but my plane to fly so far away, o great god help ah

Good brother, what's the matter with your big terrain, can provide ideas?

CodePudding user response:

Thank you learned with you...

CodePudding user response:

The
references to the tenth floor yangyugui123456 response:
good brothers, what's the matter with your big terrain, can provide ideas?
I tried online say all kinds of large terrain plug-ins, such as realworldterrain really can generate elegant terrain, but memory is really can't afford it, so just split the large terrain, fly to the terrain, is loaded where you fly over the terrain, slightly better, but still cannot solve the jitter problem

CodePudding user response:

refer to the eighth floor crashing residual sunset Pi response:
tried, you see the transform on the inspector panel there, with hints of
Baidu translation is
So don't set the object coordinates is too large, move can not move objects so far, let the background reverse move, the vision is the same as
brothers: that's a good idea

CodePudding user response:

reference 13 floor weixin_41580662 reply:
Quote: refer to the eighth floor crashing residual sunset Pi response:

Tried, you see the transform on the inspector panel there, with hints of
Baidu translation is
So don't set the object coordinates is too large, move can not move objects so far, let the background reverse move, the vision is the same as
brothers: that's a good idea.

Good brother! On the QQ chat?

CodePudding user response:

On the 14th floor yangyugui123456
reference response:
Quote: refer to the 13th floor weixin_41580662 response:
Quote: refer to the eighth floor remnants Pi crashing both reply:

Tried, you see the transform on the inspector panel there, with hints of
Baidu translation is
So don't set the object coordinates is too large, move can not move objects so far, let the background reverse move, the vision is the same as
brothers: that's a good idea.

Good brother! On the QQ chat?
617641946
  • Related