I have a several questions about atomic operations and multithreading.
- There is a function for which a race condition occurs (julia lang):
function counter(n)
counter = 0
for i in 1:n
counter = i
end
return counter
end
If atomic operations are used to change the global variable "counter", would that help get rid of the race condition?
Does protocol of cache coherence have any real effect to perfomance? Virtual machines like the JVM can use their own architectures to support parallel computing.
Do atomic arithmetic and similar operations require more or less resources than ordinary arithmetic?
It's difficult for me now. Hope for your help.
CodePudding user response:
I don't quite understand your example, the variable counter
seems to be local, and then there will be no race conditions in your example.
Anyway, yes, atomic operations will ensure that race conditions do not occur. There are 2 or 3 ways to do that.
1. Your counter can be an Atomic{Int}
:
using .Threads
const counter = Atomic{Int}(0)
...
function updatecounter(i)
atomic_add!(counter, i)
end
This is described in the manual: https://docs.julialang.org/en/v1/manual/multi-threading/#Atomic-Operations
2. You can use a field in a struct declared as @atomic
:
mutable struct Counter
@atomic c::Int
end
const counter = Counter(0)
...
function updatecounter(i)
@atomic counter.c = i
end
This is described here: https://docs.julialang.org/en/v1/base/multi-threading/#Atomic-operations It seems the details of the semantics haven't been written yet, but it's the same as in C .
3. You can use a lock:
counter = 0
countlock = ReentrantLock()
...
function updatecounter(i)
@lock countlock global counter = i
end
- and 2. are more or less the same. The lock approach is slower, but can be used if several operations must be done serially. No matter how you do it, there will be a performance degradation relative to non-atomic arithmetic. The atomic primitives in 1. and 2. must do a memory fence to ensure the correct ordering, so cache coherence will matter, depending on the hardware.