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The game too disgusted now, want to make a idea, see how no one can achieve

Time:09-17


I love to play games, but now the game environment really is poor, so I wanted to think, what kind of games would make me happy?

Core:

1. The system, single single account, video + id + + phone card, permanent real-name binding! Video not insurance? Can cooperate with Banks or telecom operators? Impossible, of course, no loophole, but will greatly improve the studio, the cost of private brush. Once successful, account resource is permanent wealth.

2. The trading platform, similar to netease treasure cabinet, game gold trading account is necessary, can help the game controls, but don't money as the cabinet of the hidden treasure, lost credibility, do more harm than good, for a large number of personal profit, should be open his way to make money, expand the benefit groups, of course, the most important is to optimize the game itself.

3. Credit deposit, and everyone can submit their credit deposit, deposit numerical randomly, take out to wait for half a year, if being submitted a tangible evidence of fraud game, will use the compensation fool, offline payment will not be compensated.

PS: the above a few will be very hard to do, to make the basic invincible. The core is the foundation, the game can be multiple, each game can be multiple roles, role can be launched at the same time!

The game about 1:

1. Q version of turn-based game, similar to the fantasy westward journey 2, the audience for casual players. The game battle to summon, but summoning will form! Practice is not a level, such as to maintain state of summoning, must put summoning a feeding, without summoning to seal and so on, embody form element.

2. Not out of the expansion, or is a expansion every ten levels. 1-10, 11-20, and so on, each 10 new copy, can only experience level above. Equipment, maps and so on, the player open a wave of every ten levels.

3. The level set of experience, open 10 online every 1 to 2 years, and each level players to upgrade and learn skills such as operating costs less experience xx (concrete to be determined, the principle is the new players into the pit could hardly keep up with the old players level, but not to keep pace with, money can buy). The level 60, the whole 10 levels have their own characteristics and the game fantasy westward journey (learning), the player to each level, every level do have their own wonderful.

4. Economic system, the point card game, game currency, the yuan, point card exchange, referring to the fantasy westward journey, very mature. Task money, for example: the highest level of task money is constant, such as no grade 151, grade 150 money is 100, has a money into 99 and 151150, 100, 151, 150 money into 90, and no longer reduces the same earnings at level 151 140 to 89, 100, 151, 140 money into 80 and no longer reduces. Of course, low-level players have a guaranteed income. Idea is that the more science. Specific set principle is whatever class online, low-level players can protect point card, just don't spend money also can barely play, senior players higher-yielding, ascension is difficult, but each time the ascension are accumulated and form, although in depreciation, but as long as you play, there must be an upgrade!
PS: why do you set? As the game process, role inevitably to depreciate! DNF, fantasy westward journey and so on are all the same, I want to let depreciation more reasonable, intuitive, and smooth, while maintaining economic balance. As the game age, more and more role, more and more high grade, not so, game currency is more and more value, low-level player will be more and more can not play, the couple has no choice but to buy a number! Starting from scratch? Impossible, not the new, the game will be no future, such as fantasy westward journey! So the question comes, the couple can play, the old players? I want to say old players already very popular, even though you spend a few years of time and money, earnings failed to significantly improve, you can choose not to upgrade, so not to upgrade you are leading!

5. The role to simple! Characters must be simple! Why is that? Convenient new people into the pit, character is the core, the couple wants to be able to quickly understand the core game, role only equipment, precious stones, skills, such as basic according to the existing game copy will be fine, but the number must not much, not easily increase, improve online. With level that how to consume game currency? Don't have to laboriously consumption game currency, according to the four economic system, each level of open game currency output control power in hand, can't balance the game currency output and consumption, planning to leave.

6. Play to diverse! Characters simple. Task every year, a new pattern, so as to keep players interested, fight for every player can find their favorite task. Of course, in the game must have 1-3 high-yield daily play, for players to get into the habit, cultivate feelings.

Combat mechanism, the reference fantasy westward journey 2, turn-based combat is not a good idea, I can only improve fantasy westward journey. Core or control combat, auxiliary (recovery), injury, damage. Cancel the law restraint, the fighting to return to nature, strictly control the fight time! How to control? I have here a train of thought, each round casting time reduced by 1 s, 30 s casting operation time will be more and more short, until 5 s. items and summoning can bring, but use strictly limited. Like fantasy westward journey of summoning, what high god save 50% chance to full health have been raised, how many rounds down the resurrection of high skills, ghost all cut off, the brain rot skill, serious damage to the game balance!

8 games, fashion or something just write.

CodePudding user response:

Very creative, but it is difficult to achieve alone

CodePudding user response:

Core is 100% of the system, so that players will consider hanging open, studio ShuaQian cost is high, the studio's proceeds among players and manufacturers, to provide more game options, such as fantasy westward journey point card game, the DNF equipment acquisition mechanism free game, and so on.

CodePudding user response:

I believe this is an invincible plan, bosses can implement? As a civilian players, the game environment is really bad, bad to the DNF such old games can be a wave of fire, why? This is a process than bad, other games more bad!
Now a new game to succeed, must want to rely on the player's enthusiasm to meet the manufacturer's greed and studio appetite! Now before the players don't want to so silly, choose too much, old games can rely on feelings resistance, playing a game of the student party before, are now work, not bad money! What do you do for a new game? The game can quality than the hero alliance? Can play good guarantee no one copy? What makes you let civilian liver local tyrants krypton?

CodePudding user response:

To tell the truth, in the game of garbage are spending money on someone, do poor people to play again, what is the reason, idea is good aside, the game also need to do some research, read your list of these, I feel nothing attractive and won't go to play, personal opinion

CodePudding user response:

Some take it for granted that there is something that policy laws do not allow, game company won't go to jinx things

CodePudding user response:

The original poster is actually want to play the game of that kind of a knife level 999 bai

CodePudding user response:

Too ideal, the original poster was a good idea but the basic unlikely

CodePudding user response:

I also feel it is difficult to achieve, commercial breath is too strong, or learning to program to play, maybe you can achieve!

CodePudding user response:

Good thinking, not on the basis of profit possible,
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