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Euler Angle

Time:11-07

Object transform component. EulerAngles=new vector3 (0,10,0);
Note:
EulerAngles when this change must be three axis changes at the same time, otherwise will go wrong,

CodePudding user response:

Supplement: euler Angle has the disadvantages of universal lock,

CodePudding user response:

Pivoting recommended or use quaternions

CodePudding user response:

Around a particular axis does not necessarily xyz axis
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