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Localization android unity3d game when meet problem

Time:11-08

Next is localization a use unity3d engine development of android game, use utf8 encoding, but a Chinese characters of three bytes, the diagram below, this is no change, Help files get bigger with ucs2 code words, flash game back, but no matter what words used ucs2 find information are 2 bytes, why get bigger, bosses, thank you

CodePudding user response:

Added: if the original file is 120 KB, used ucs2 code (2 bytes) data that each character, so the help files, after four Chinese characters instead of the game will flash back, use utf8 encoding the help of 4 bytes, and to help account for 6 bytes, so the game also flash back,,, PS: help instead: han p, the game can be displayed

CodePudding user response:

This file is level inside the scene file

CodePudding user response:

The hexadecimal editor, you use modified 4 byte alignment was no problem, but the efficiency is not high, this method can use uabe exported as TXT modification, need not consider bytes is not aligned

CodePudding user response:

The hexadecimal editor, you use modified 4 byte alignment was no problem, but the efficiency is not high, this method can use uabe exported as TXT modification, need not consider bytes is not aligned
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