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There is something wrong with the UV Direct3D11 cube texture

Time:12-05


To create a vertex buffer ByteWidth attributes must display the last vertex properly more than 8 bytes of UV, I think its example also did not add these 8 bytes, which bosses know this problem? I can post asked this question before, but no one answered

CodePudding user response:


Do not add the 8 bytes are like this
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