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AssetBundle. LoadAllAssetsAsync<> () to read the card problem

Time:12-10

Unity5.4.3 AssetBundle. LoadAllAssetsAsync<> () asynchronous read assetbundle package will be better than a synchronous read caton, the Internet is the main thread for the asynchronous operation card, could you tell me is there any alternative method (not in) reads the assetbundle?
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