Home >
other > AssetBundle. LoadAllAssetsAsync<> () to read the card problem
AssetBundle. LoadAllAssetsAsync<> () to read the card problem
Unity5.4.3 AssetBundle. LoadAllAssetsAsync<> () asynchronous read assetbundle package will be better than a synchronous read caton, the Internet is the main thread for the asynchronous operation card, could you tell me is there any alternative method (not in) reads the assetbundle?