Home > other >  Unity3D for MAC method how to invoke the c + + library?
Unity3D for MAC method how to invoke the c + + library?

Time:09-18

As title, I have been compiled using xcode. A file and can run on the simulator and true,
But direct run directly in Unity3D editor will be an error,
EntryPointNotFoundException
Want to borrow to ask is there any way to achieve run directly in the editor can invoke the c + + library?

CodePudding user response:

Top by oneself

CodePudding user response:

Reason is that the Mac is native - the plugin directory to find corresponding runtime, because there is no entry to the address of the anomaly,
Windows platform with Android Windows directory with Android, iOS has its specific directory
Can consult this
https://bitbucket.org/Unity-Technologies/graphicsdemos/src/0615fcd65c97/NativeRenderingPlugin/UnityProject/Assets/Plugins/? The at=default
  • Related