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Unity USES code change resource file after SVN unrecognized file changes

Time:12-21


Problem description: there was a PlayableAsset type of file, I use the code to modify the content in the development process, but the SVN unable to identify this file has been changed, can't submit, others can't get the newest file

CodePudding user response:


This type of file is let down by the SVN? Refer to the SVN commit to ignore some files or folders

CodePudding user response:

Did you solve?
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